The other day a friend of mine asked me for a definition of High Fantasy. I gave him a history of fantasy fiction since William Morris in the 19th c., but the real answer ended up being that High Fantasy involves a detailed subcreation, including political situations and systems, religion, philosophy -- a myriad of cultural details.
When I took a notion to subcreate I knew I wanted to base the world of my novels on our world. Mostly I wanted to create a culture derived from my Sami heritage, and treat its belief system as something that was literally real. My Telmi shamans really do share intimate communication with animals and plants, even with places and the spirits of their ancestors.
The "civilzed" cultures in my work are modeled on real-world social history too. I know they're pretty recognizable -- the Albraharan desert culture that spawns religious movements that are at once mystical and rationalistic; the multicultural Xanthian Empire where various pantheons of gods rub shoulders constantly; the Ravellan League that adopts and adapts Albraharan ideas, makes them even more practical and rational, carrying them to the point of atheism; the northern Vaaselian culture with its rigid social structure and pragmatically scientific turn of mind.
The essential conflict in my stories is between the spiritual and the rational -- between science and religion. It's not a dialectical conflict, but one that occurs on a contiuum, from animism to atheism.
What makes the stories stories, rather than a thought exercise, is the characters. The metaphysical and political conflicts are always expressed through their personal lives, and I think the most attractive aspect of my fiction is the fullness and reality of my characters.
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1 comment:
To me, high fantasy is what the best fantasy game masters do before players ever set hand to die. They create the map, the nations, the economy, politics, important people, history, etc. etc. etc. and then once they have all these things in place, THEN they create the adventure through which the players will travel.
Writing a spec fic novel works just the same way, whether fantasy, sci-fi, or whatever. You have to create the setting before you can plot within it.
Ian
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